CC_Midterm
Improvements: I added a new random generation code which allows the environment to generate new assets as time goes by every 8 seconds. I also optimized the UI for trees, grasses and fences.
How I implement this through the process: I created some scripts to allow the object randomly instantiate on the given field. Because I think it will be interesting and convenient for players to easily build a garden by just clicking buttons without actually think of and place each of the item themselves.
I decided to create a game using random algorithm. The main character is a "forest painter", and she could randomly paint the forest with more trees, fences, and grasses. Each time she click on the button, an object will be instantiated to the scene. And the player can run all over the scene to check her "painting."
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